| Class | Description |
|---|---|
| BoltStormEffect | |
| ChromaticBlasterEffect | |
| EnergyScattererEffect | |
| EnergyTorpedoEffect | |
| EnergyTorpedoLargeEffect | |
| EnhTaclaserEffect | |
| ExplosiveShellEffect | |
| GlowOnFirePlugin | |
| ImpalerEffect | |
| IonRocketEffect | |
| IonTorpedoEffect | |
| LimitedAmmoBeamEffect | |
| MinigunEffect | |
| NeedleDriverEffect | |
| NeedleDriverEffect.AttachData | |
| OrbBarrageEffect | |
| OrbOnHitEffect | |
| SetEmpResistance | |
| ShotgunEffect | |
| SmallPlasmaOnHitEffect |
Limited ability to pierce through missiles
|
| SpikerEffect | |
| SuperRailgunEffect | |
| TempExplosion | |
| TempTrail | |
| UltraBlasterOnHitEffect | |
| UnstableCannonEffect | |
| VoidCannonEffect |
A script is used instead of just setting extra hidden turret angles because:
- setting the spread in the csv actually shows it in the weapon arc
- Having too many hidden turrets makes glow effects like high energy focus look weird
|
| VoidCannonShotEffect | |
| VoidRayWeaponEffect |